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Inhabited-design: an adversarial-persona Claude Code skill that produces delightful AI design (not slop)
This talk presents "Inhabited-design," a Claude Code skill that combats AI design slop by having the AI inhabit different designer personas, generating unique, personality-driven UIs with adversarial critiques.
Inhabited-design is a Claude Code skill that fights the AI Slop problem: the purple gradients, 3 column CTAs, rounded buttons.
It turns “build me an X for Y” into a delightful design with unique UI that actually has a personality. Instead of one-shotting that, the skill samples a different real designer to inhabit on every run. So an energy drink for finance bros came back as Peter Zumthor with actual references, then critiques its own work in the voice of another inhabited critic: Tanner, the 26 year old investment banker living in midtown.
The skill uses two established techniques, verbalized sampling (https://arxiv.org/abs/2510.01171) and Intent Factored Generation (
https://arxiv.org/abs/2506.09659) to coax the model out the same old design attractors that are models often gets trapped in when designing content. Burns a silly number of tokens. Turns out unique design is expensive.
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